![]() Moving on to shading, we presented a set of enhancements to the Shader Tree making it more readable and illustrative of how it actually works, as well as the Texture Cache which is an amazing automated baking tool that can improve scene interactivity and provides a better visualization in viewport with some great new icons that were designed by Mateusz Losinski. In further support of animation, we have introduced the Action Exporter, enabling you to apply multiple actions as various animation cycles. ![]() On the rigging, animation and deformation side, we’ve added the Wrap Effector which can easily deform models with a simplified cage–this produces much smoother results and requires less computation than our existing Wrap Influence Deformer.Īs measurements are a crucial part of the visualization process in animation, we have added the Ruler/Grid MeshOp which allows you to select certain points on various meshes and then create measurements between those various components. In support of the improvement, we have included Interactive Profile Presets which allow you to leverage scene items in the same way you would for standard presets.Īlso relevant to the modeling workflow, we've added an advanced selection tool and a new variable strip width feature in MeshFusion. We’ve also added many valuable improvements in the inter-connected Slice Effectors and Primitive Slices which make the tools much more usable and more interactive. One of these features is our new MeshOp Bridge tool which further expands our procedural modeling capabilities and can work across both geometry and curves. Modo 16.0 introduces many new features in modeling meant to increase the speed and flexibility of asset creation, as well as its usability. The public beta for Modo 16.1 will be out early September 2022 and, rest assured, we will remind you to test it. Modo 16.0 is now already in public beta and we encourage you to test it as we are excited to hear what you think. Therefore, the Modo 16.0 release will take place at the end of April 2022 which will be followed by the Modo 16.1 release at the end of October 2022. This will allow us to have bigger blocks of development time, translating into a superior set of features, especially in terms of quality. ![]() Our first important announcement is that the three releases per year are being replaced with a two-release cycle. ![]()
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